/*
 * This header was generated from the Linux kernel headers by update_headers.py,
 * to provide necessary information from kernel to userspace, such as constants,
 * structures, and macros, and thus, contains no copyrightable information.
 */
#ifndef _UAPI_LINUX_FB_H
#define _UAPI_LINUX_FB_H
#include <linux/types.h>
#include <linux/i2c.h>
#define FB_MAX			32
#define FBIOGET_VSCREENINFO	0x4600
#define FBIOPUT_VSCREENINFO	0x4601
#define FBIOGET_FSCREENINFO	0x4602
#define FBIOGETCMAP		0x4604
#define FBIOPUTCMAP		0x4605
#define FBIOPAN_DISPLAY		0x4606
#ifndef __KERNEL__
#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
#endif
#define FBIOGET_CON2FBMAP	0x460F
#define FBIOPUT_CON2FBMAP	0x4610
#define FBIOBLANK		0x4611
#define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)
#define FBIO_ALLOC              0x4613
#define FBIO_FREE               0x4614
#define FBIOGET_GLYPH           0x4615
#define FBIOGET_HWCINFO         0x4616
#define FBIOPUT_MODEINFO        0x4617
#define FBIOGET_DISPINFO        0x4618
#define FBIO_WAITFORVSYNC	_IOW('F', 0x20, __u32)
#define FB_TYPE_PACKED_PIXELS		0
#define FB_TYPE_PLANES			1
#define FB_TYPE_INTERLEAVED_PLANES	2
#define FB_TYPE_TEXT			3
#define FB_TYPE_VGA_PLANES		4
#define FB_TYPE_FOURCC			5
#define FB_AUX_TEXT_MDA		0
#define FB_AUX_TEXT_CGA		1
#define FB_AUX_TEXT_S3_MMIO	2
#define FB_AUX_TEXT_MGA_STEP16	3
#define FB_AUX_TEXT_MGA_STEP8	4
#define FB_AUX_TEXT_SVGA_GROUP	8
#define FB_AUX_TEXT_SVGA_MASK	7
#define FB_AUX_TEXT_SVGA_STEP2	8
#define FB_AUX_TEXT_SVGA_STEP4	9
#define FB_AUX_TEXT_SVGA_STEP8	10
#define FB_AUX_TEXT_SVGA_STEP16	11
#define FB_AUX_TEXT_SVGA_LAST	15
#define FB_AUX_VGA_PLANES_VGA4		0
#define FB_AUX_VGA_PLANES_CFB4		1
#define FB_AUX_VGA_PLANES_CFB8		2
#define FB_VISUAL_MONO01		0
#define FB_VISUAL_MONO10		1
#define FB_VISUAL_TRUECOLOR		2
#define FB_VISUAL_PSEUDOCOLOR		3
#define FB_VISUAL_DIRECTCOLOR		4
#define FB_VISUAL_STATIC_PSEUDOCOLOR	5
#define FB_VISUAL_FOURCC		6
#define FB_ACCEL_NONE		0
#define FB_ACCEL_ATARIBLITT	1
#define FB_ACCEL_AMIGABLITT	2
#define FB_ACCEL_S3_TRIO64	3
#define FB_ACCEL_NCR_77C32BLT	4
#define FB_ACCEL_S3_VIRGE	5
#define FB_ACCEL_ATI_MACH64GX	6
#define FB_ACCEL_DEC_TGA	7
#define FB_ACCEL_ATI_MACH64CT	8
#define FB_ACCEL_ATI_MACH64VT	9
#define FB_ACCEL_ATI_MACH64GT	10
#define FB_ACCEL_SUN_CREATOR	11
#define FB_ACCEL_SUN_CGSIX	12
#define FB_ACCEL_SUN_LEO	13
#define FB_ACCEL_IMS_TWINTURBO	14
#define FB_ACCEL_3DLABS_PERMEDIA2 15
#define FB_ACCEL_MATROX_MGA2064W 16
#define FB_ACCEL_MATROX_MGA1064SG 17
#define FB_ACCEL_MATROX_MGA2164W 18
#define FB_ACCEL_MATROX_MGA2164W_AGP 19
#define FB_ACCEL_MATROX_MGAG100	20
#define FB_ACCEL_MATROX_MGAG200	21
#define FB_ACCEL_SUN_CG14	22
#define FB_ACCEL_SUN_BWTWO	23
#define FB_ACCEL_SUN_CGTHREE	24
#define FB_ACCEL_SUN_TCX	25
#define FB_ACCEL_MATROX_MGAG400	26
#define FB_ACCEL_NV3		27
#define FB_ACCEL_NV4		28
#define FB_ACCEL_NV5		29
#define FB_ACCEL_CT_6555x	30
#define FB_ACCEL_3DFX_BANSHEE	31
#define FB_ACCEL_ATI_RAGE128	32
#define FB_ACCEL_IGS_CYBER2000	33
#define FB_ACCEL_IGS_CYBER2010	34
#define FB_ACCEL_IGS_CYBER5000	35
#define FB_ACCEL_SIS_GLAMOUR    36
#define FB_ACCEL_3DLABS_PERMEDIA3 37
#define FB_ACCEL_ATI_RADEON	38
#define FB_ACCEL_I810           39
#define FB_ACCEL_SIS_GLAMOUR_2  40
#define FB_ACCEL_SIS_XABRE      41
#define FB_ACCEL_I830           42
#define FB_ACCEL_NV_10          43
#define FB_ACCEL_NV_20          44
#define FB_ACCEL_NV_30          45
#define FB_ACCEL_NV_40          46
#define FB_ACCEL_XGI_VOLARI_V	47
#define FB_ACCEL_XGI_VOLARI_Z	48
#define FB_ACCEL_OMAP1610	49
#define FB_ACCEL_TRIDENT_TGUI	50
#define FB_ACCEL_TRIDENT_3DIMAGE 51
#define FB_ACCEL_TRIDENT_BLADE3D 52
#define FB_ACCEL_TRIDENT_BLADEXP 53
#define FB_ACCEL_CIRRUS_ALPINE   53
#define FB_ACCEL_NEOMAGIC_NM2070 90
#define FB_ACCEL_NEOMAGIC_NM2090 91
#define FB_ACCEL_NEOMAGIC_NM2093 92
#define FB_ACCEL_NEOMAGIC_NM2097 93
#define FB_ACCEL_NEOMAGIC_NM2160 94
#define FB_ACCEL_NEOMAGIC_NM2200 95
#define FB_ACCEL_NEOMAGIC_NM2230 96
#define FB_ACCEL_NEOMAGIC_NM2360 97
#define FB_ACCEL_NEOMAGIC_NM2380 98
#define FB_ACCEL_PXA3XX		 99
#define FB_ACCEL_SAVAGE4        0x80
#define FB_ACCEL_SAVAGE3D       0x81
#define FB_ACCEL_SAVAGE3D_MV    0x82
#define FB_ACCEL_SAVAGE2000     0x83
#define FB_ACCEL_SAVAGE_MX_MV   0x84
#define FB_ACCEL_SAVAGE_MX      0x85
#define FB_ACCEL_SAVAGE_IX_MV   0x86
#define FB_ACCEL_SAVAGE_IX      0x87
#define FB_ACCEL_PROSAVAGE_PM   0x88
#define FB_ACCEL_PROSAVAGE_KM   0x89
#define FB_ACCEL_S3TWISTER_P    0x8a
#define FB_ACCEL_S3TWISTER_K    0x8b
#define FB_ACCEL_SUPERSAVAGE    0x8c
#define FB_ACCEL_PROSAVAGE_DDR  0x8d
#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
#define FB_ACCEL_PUV3_UNIGFX	0xa0
#define FB_CAP_FOURCC		1
struct fb_fix_screeninfo {
	char id[16];
	unsigned long smem_start;

	__u32 smem_len;
	__u32 type;
	__u32 type_aux;
	__u32 visual;
	__u16 xpanstep;
	__u16 ypanstep;
	__u16 ywrapstep;
	__u32 line_length;
	unsigned long mmio_start;

	__u32 mmio_len;
	__u32 accel;

	__u16 capabilities;
	__u16 reserved[2];
};
struct fb_bitfield {
	__u32 offset;
	__u32 length;
	__u32 msb_right;

};
#define FB_NONSTD_HAM		1
#define FB_NONSTD_REV_PIX_IN_B	2
#define FB_ACTIVATE_NOW		0
#define FB_ACTIVATE_NXTOPEN	1
#define FB_ACTIVATE_TEST	2
#define FB_ACTIVATE_MASK       15

#define FB_ACTIVATE_VBL	       16
#define FB_CHANGE_CMAP_VBL     32
#define FB_ACTIVATE_ALL	       64
#define FB_ACTIVATE_FORCE     128
#define FB_ACTIVATE_INV_MODE  256
#define FB_ACCELF_TEXT		1
#define FB_SYNC_HOR_HIGH_ACT	1
#define FB_SYNC_VERT_HIGH_ACT	2
#define FB_SYNC_EXT		4
#define FB_SYNC_COMP_HIGH_ACT	8
#define FB_SYNC_BROADCAST	16


#define FB_SYNC_ON_GREEN	32
#define FB_VMODE_NONINTERLACED  0
#define FB_VMODE_INTERLACED	1
#define FB_VMODE_DOUBLE		2
#define FB_VMODE_ODD_FLD_FIRST	4
#define FB_VMODE_MASK		255
#define FB_VMODE_YWRAP		256
#define FB_VMODE_SMOOTH_XPAN	512
#define FB_VMODE_CONUPDATE	512
#define FB_ROTATE_UR      0
#define FB_ROTATE_CW      1
#define FB_ROTATE_UD      2
#define FB_ROTATE_CCW     3
#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))
struct fb_var_screeninfo {
	__u32 xres;
	__u32 yres;
	__u32 xres_virtual;
	__u32 yres_virtual;
	__u32 xoffset;
	__u32 yoffset;
	__u32 bits_per_pixel;
	__u32 grayscale;

	struct fb_bitfield red;
	struct fb_bitfield green;
	struct fb_bitfield blue;
	struct fb_bitfield transp;
	__u32 nonstd;
	__u32 activate;
	__u32 height;
	__u32 width;
	__u32 accel_flags;

	__u32 pixclock;
	__u32 left_margin;
	__u32 right_margin;
	__u32 upper_margin;
	__u32 lower_margin;
	__u32 hsync_len;
	__u32 vsync_len;
	__u32 sync;
	__u32 vmode;
	__u32 rotate;
	__u32 colorspace;
	__u32 reserved[4];
};
struct fb_cmap {
	__u32 start;
	__u32 len;
	__u16 *red;
	__u16 *green;
	__u16 *blue;
	__u16 *transp;
};
struct fb_con2fbmap {
	__u32 console;
	__u32 framebuffer;
};
#define VESA_NO_BLANKING        0
#define VESA_VSYNC_SUSPEND      1
#define VESA_HSYNC_SUSPEND      2
#define VESA_POWERDOWN          3
enum {

	FB_BLANK_UNBLANK       = VESA_NO_BLANKING,

	FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,

	FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,

	FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,

	FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
};
#define FB_VBLANK_VBLANKING	0x001
#define FB_VBLANK_HBLANKING	0x002
#define FB_VBLANK_HAVE_VBLANK	0x004
#define FB_VBLANK_HAVE_HBLANK	0x008
#define FB_VBLANK_HAVE_COUNT	0x010
#define FB_VBLANK_HAVE_VCOUNT	0x020
#define FB_VBLANK_HAVE_HCOUNT	0x040
#define FB_VBLANK_VSYNCING	0x080
#define FB_VBLANK_HAVE_VSYNC	0x100
struct fb_vblank {
	__u32 flags;
	__u32 count;
	__u32 vcount;
	__u32 hcount;
	__u32 reserved[4];
};
#define ROP_COPY 0
#define ROP_XOR  1
struct fb_copyarea {
	__u32 dx;
	__u32 dy;
	__u32 width;
	__u32 height;
	__u32 sx;
	__u32 sy;
};
struct fb_fillrect {
	__u32 dx;
	__u32 dy;
	__u32 width;
	__u32 height;
	__u32 color;
	__u32 rop;
};
struct fb_image {
	__u32 dx;
	__u32 dy;
	__u32 width;
	__u32 height;
	__u32 fg_color;
	__u32 bg_color;
	__u8  depth;
	const char *data;
	struct fb_cmap cmap;
};
#define FB_CUR_SETIMAGE 0x01
#define FB_CUR_SETPOS   0x02
#define FB_CUR_SETHOT   0x04
#define FB_CUR_SETCMAP  0x08
#define FB_CUR_SETSHAPE 0x10
#define FB_CUR_SETSIZE	0x20
#define FB_CUR_SETALL   0xFF
struct fbcurpos {
	__u16 x, y;
};
struct fb_cursor {
	__u16 set;
	__u16 enable;
	__u16 rop;
	const char *mask;
	struct fbcurpos hot;
	struct fb_image	image;
};
#ifdef CONFIG_FB_BACKLIGHT
#define FB_BACKLIGHT_LEVELS	128
#define FB_BACKLIGHT_MAX	0xFF
#endif
#endif
